
AzureLib
Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities
About
<a href="https://azurelib.azuredoom.com/"> <img src="https://img.shields.io/discord/1323813706286759946?color=red&label=Discord&logo=Discord&logoColor=red&style=for-the-badge" alt="discord"/> </a> </br> <font size=+1><b> <img src="https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_about.png" alt="logo"/> AzureLib represents a branch derived from Geckolib 4.x, serving as an animation engine tailored for Minecraft Mods. It boasts various features, including support for intricate 3D keyframe-driven animations, over 30 different easing functions, concurrent animation capabilities, sound and particle keyframes, event-based keyframes, and numerous other functionalities. Currently, I'll focus on maintaining and supporting AzureLib; no help will be given to Geckolib.
</br></br></br> Are you a developer and want to use this library in your mod? Add the following to your build.gradle </b> </br> </br> Follow the steps here. </br> </br>
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</center>Versions
v3.1.3 ***WARNING THIS IS A BREAKING CHANGE FROM 3.0.X, PLEASE ALLOW MOD DEVS TIME TO UPDATE THEIR MOD TO THIS VERSION*** ### Fixes - Fixed animation issue per https://github.com/AzureDoom/AzureLib/issues/168 - Fixed animation cache bug.