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Better MC [FABRIC] - BMC3
Version 1.21 | Vanilla+ Experience With The Player in Mind | A New Era of Better MC!
About
✔️ Frequent Updates with New Features
✔️ Completely Overhauled World Generation (Biomes o' Plenty, Geophilic)
✔️ Fully Optimized with Shader Support
✔️ Hundreds of NEW Dungeons & Structures (Moog's Voyager Structures, AdoraBuild: Structures, Repurposed Structures)
✔️ New Bosses and Mobs (Bosses of Mass Destruction, Friends & Foes)
✔️ QoL Features for a Seamless Experience (Liberty's Villagers, Improved Signs)
✔️ Free and Easy Server Hosting to Play With Friends (Guide)
✔️ Many Custom Features for an Improved Experience
✔️ 160+ Mods
Versions
## [Exploration Update] ### Mod Changes - 🟢 Added Eternal Nether (by Fuzs) - 🟢 Added Climate Rivers (by Fuzs) - 🟢 Added Mining Speed Tooltips (by Txni) - 🟢 Added Skeleton AI Fix (by Fuzs) - 🟢 Added Cerulean (by Txni) - 🔵 Updated 36 mods ### Config Changes - Disabled Euphoria Patches update checking - Disabled the Aether tips on the loading screen ### Updates - Added the Kisegi Sanctuary, a bigger and more lethal version of the Infested Temple, featuring trial spawners and vaults (When Dungeons Arise) Reworked the Infested Temple, introducing trial spawners, vaults and more (When Dungeons Arise) - Added the Purification enchantment, available only as a reward in Infested Temple treasure vaults. Purification grants a chance to negate all incoming poisonous and withering effects, releasing a burst of energy that damages nearby enemies (When Dungeons Arise) - Added the Ensnaring enchantment, available only in the Kisegi Sanctuary vaults. Ensnaring confers a chance to inflict greater slowness when damaging enemies, and summons fangs that attack all monsters around them (When Dungeons Arise) - Added the Curse of Lolth, available in several Kisegi Sanctuary chests. Bestows a chance to regenerate health when attacking enemies, but also generates spiders. Damaging an arthropod will reflect damage to the wielder. (When Dungeons Arise) - Added the Voltaic Shot enchantment, available in treasure and equipment chests in the Mechanical Nest. Charges arrows with electrical energy, allowing them to fly in a straight line and deliver an explosion. (When Dungeons Arise) - Added the Discharge enchantment, available in treasure and equipment chests in the Mechanical Nest. Attacking enemies builds up speed, however, high levels of speed are discharged in a violent explosion, damaging both victim and attacker. (When Dungeons Arise) ### Fixes - The Darkness effect not working properly (BadOptimizations) - Broken enchanted books found in the Underground Temple (Explorations)
### **[Minor Update]** ### **Mod Changes** - 🟢 **Added** *Goblin Traders* *(by MrCrayfish)* - 🔵 **Updated** *14 mods* ### **Config Changes** - Leaves now **spawn on all leaves** on a tree ### **Updates** - **Snow-covered blocks** now use **snow sounds** (*Snow! Real Magic! ⛄*) ### **Fixes** - Fixed **server thread hanging** when loading new chunks containing structures with **vanilla item frame entities** (*Fast Item Frames*)
[Quality of Life Update] Mods: + Added KleeSlabs (by BlayTheNinth) + Added Client Sort (by NotRyken) + Added Particle Effects (by LopyTwich) + Added Particle Core (by fzzyhmstrs) - Removed Paradise Lost (Was not properly removed last update) - Removed Double Doors (Replaced) Configs: - Fixed InventoryHUD not showing ingame - Fixed backpacks being uncraftable with some chests Fixes: - Accessories not being unequippable from armor stands (The Aether) - The Slider ignoring players that aren't in line of sight (The Aether) - Totems triggering only from the first Charm slot (Accessorify)

