
Biomancy
Biopunk inspired tech-magic mod that has a fleshy art theme....
About
Biomancy
<a aria-label="Support me on Ko-fi" href="https://ko-fi.com/elenterius"> <img alt="" src="https://img.shields.io/badge/support me on Ko--fi-F16061?logo=ko-fi&logoColor=white&style=for-the-badge"></a> <a aria-label="Biomancy Discord" href="https://discord.gg/424awTDdJJ"> <img alt="" src="https://img.shields.io/discord/920005236645572662?logo=discord&logoColor=white&color=5865F2&label=&style=for-the-badge"></a> <a aria-label="Project Tracker" href="https://github.com/orgs/Creative-Chasm/projects/2/"> <img alt="" src="https://img.shields.io/badge/-Project-black?style=for-the-badge&logo=github"></a> <img alt="" src="https://cf.way2muchnoise.eu/short_492939_downloads(f16436-f16436-fff-000-fff).svg?badge_style=for_the_badge"> <p><a href="https://files.minecraftforge.net/net/minecraftforge/forge/index_1.18.2.html"><img alt="forge" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/supported/forge_vector.svg"> </a> <a href="https://modrinth.com/mod/geckolib"><img alt="geckolib" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/requires/geckolib_vector.svg"> </a>
</p>Contributors
RhinoW, The Shroome, Shorepion, Kitteh6660, ZeoMaddox, ItsLumine, RuskieThe3rd, M4rc3ll0
Many thanks to the members of my discord server for their feedback and ideas.
Translators
SlimeSB, Quarkrus, Mexwell12, cabaneter
Sponsors
PonyPon, Tapeworm Tim, Spedic, Adam, June, Toom, da.shyguy, Zeca, pixel_mode
General Info
No Guide Book
The mod will not provide a guide book and most of its progression is described through advancements and tooltips.
Please note that at the moment the tooltips & advancements can be too obscure or badly written. This issue will be resolved during the development of the mod.
If you need help to get started you can watch this video.
I recommended the use of JEI to look up recipes.
Mod Integrations/Compatibility
- JEI
- Enchantment Descriptions
- Alex's Mobs
- Pehkui
- Flesh Door & Iris Door work on Create contraptions/trains
- Digester accepts any food
- Raw Meat from Farmer's Delight
Addons
FAQ
Will you port to 1.21?
soon(tm)
Will you port to older versions of minecraft?
no
What about a Fabric Version?
I will create a fabric version eventually.
Bugs & Crashes
Please report any issues to the Biomancy Issue Tracker on GitHub or the bug-and-crashes channel on Discord.
Videos
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/p8rg_cGPYBk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/FOUpa2CF0yE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>Versions
- fix critical bug that prevented **dedicated** servers from shutting down
## Features #### Armor * rework Acoylte armor into Bio-Alchemist Armor * add Warrior Armor ([d65a835](https://github.com/Elenterius/Biomancy/commit/d65a83514b31c34b803669177fa3ccd79b1eb95c)) #### Chrysalis * buff Chrysalis by allowing it to store any mob except bosses ([28a8627](https://github.com/Elenterius/Biomancy/commit/28a8627f498232e961754aaf883e0fe0762d7087)) * add EntityType tag for disallowing the capture of mobs with the chrysalis and update error message for not capturable mobs ([e5c3574](https://github.com/Elenterius/Biomancy/commit/e5c357471be8eb1c07928a6064a5022161a5bdea)) * add alex caves forsaken mob to the invalid capture target list of the chrysalis ([b4cc46b](https://github.com/Elenterius/Biomancy/commit/b4cc46b94d52850f236f0693abff5c3910f1ed20)) * add alex caves termorzilla and hullbreaker mobs to the invalid capture target list of the chrysalis ([113c8b9](https://github.com/Elenterius/Biomancy/commit/113c8b9e8651a864799be1dcc0eebbaf7cd441a4)) #### Potion Serums * add potion serums with dynamic recipe generation ([0141541](https://github.com/Elenterius/Biomancy/commit/0141541a593e4462dde4747dc6869b2a92cc10e7)) * make healing/regen potion serums valid life energy sources for the cradle ([74e5272](https://github.com/Elenterius/Biomancy/commit/74e52724176c24e24c5a252a0af56fa208f01776)) #### Structures * add abandoned lab and small worm structures by Tarnisheart ([aeb7204](https://github.com/Elenterius/Biomancy/commit/aeb7204c2039b9d081f3fe39d8041f3185bf5e1b)) * add large worm structure by Lordketer ([68cff9c](https://github.com/Elenterius/Biomancy/commit/68cff9cc58fe480477bd96f9811d069298e80da9)) * add Nautilus Vault structure by Tarnisheart ([5c62894](https://github.com/Elenterius/Biomancy/commit/5c62894b024b811b6e591730dbece6744abe2f97)) * make wandering trader sell maps to biomancy structures ([5997228](https://github.com/Elenterius/Biomancy/ #### Misc * add jump pad * add Impaler gun ("rail gun") with recoil and high velocity projectiles
## Features #### Important * remove integration for the Create mod and move it into a standalone addon mod called Bio-Factory ([376bd3d](https://github.com/Elenterius/Biomancy/commit/376bd3df958219aa779c7ac46a0292220d5ccd03)) * reorganize recipe ids ([7077e18](https://github.com/Elenterius/Biomancy/commit/7077e1893eb88959483bed58ec2b17beb27c6a58)) #### Fertilizer * make fertilizer turn areas of dirt into grass blocks ([da427bc](https://github.com/Elenterius/Biomancy/commit/da427bc6f9b03bb62588ca306dfbc25ef08e7d1e)) * give fertilizer the ability to grow waterplants as well ([d3bd61c](https://github.com/Elenterius/Biomancy/commit/d3bd61ced90e3a2e8fc46653bae4a55cb2af5b46)) * give fertilizer the ability to spread mycelium to dirt and grass blocks ([6ea2aad](https://github.com/Elenterius/Biomancy/commit/6ea2aad23078118d7b44a032ec38806aaa414359)) * improve fertilizer to immediately grow saplings into trees when possible ([39308bd](https://github.com/Elenterius/Biomancy/commit/39308bd460944bd623c6c11124800fb2e5a3c110)) * make fertilizer less annoying to craft and tweak exotic flesh mix recipe ([809c98e](https://github.com/Elenterius/Biomancy/commit/809c98e3e83a81e4edcd2ce9842c4fd61547bb6c)) #### Cradle * improve handling of potion sacrifices, calculate the value based on the potion duration and level instead of using predefined values. ([0469953](https://github.com/Elenterius/Biomancy/commit/0469953514bd43e7b5b3ee9d5cb586a9628eb1c3)) * make milk bucket and honey bottle valid cradle tributes ([354d3df](https://github.com/Elenterius/Biomancy/commit/354d3dfdb38f077609cdd2f19d408ee7cf8013be)) * deobfuscate cradle text overlay ([64bdd3f](https://github.com/Elenterius/Biomancy/commit/64bdd3f217fab6ca996eae598ee7062d3678fe06)) * add acolyte helmet upgrade for viewing cradle information ([f9ec5b8](https://github.com/Elenterius/Biomancy/commit/f9ec5b87776d38611145b1fd2c011f671e4e0842)) * **nerf:** only show cradle info overlay when the acolyte helmet has nutrients ([da6bcbe](