
Bliss Shaders
A well performing fantasy styled shaderpack with emphasis on scene variation and customization.
About
About The Shader
Bliss is a big edit of Chocapic13's V9.0 - V9.1; The original shaders can be found here!
I liked chocapic13's shaders, but i could not be satisfied. I decided i wanted to try and bring my own visual goals out in the shader while i learn how to develop shaders. So here i am, with a pretty sizeable edit that stands to be quite different from the original shader!
Requirements
- The mod "Iris". The mod "Optifine" might work as well.
- Designed for Minecraft versions 1.17.0+
- AMD, Intel, and NVidia graphics are supported
- Apple devices have limited support due to OpenGL version restrictions. Please refer to this thread for more info
Questions? Bugs? Want to help test unstable versions?
- Contact me on my Discord server
- Alternatively, contact me on the ShaderLabs Discord
- Test the unstable github branch here (there is a download guide in the README)
- Report a bug, request a feature, or ask a question here
- Want to support me? Throw money at me here
Sponsorship from Ember Host
- A big thank you to Ember Host for sponsoring this project!
- If you want to host your own minecraft server, Click here and check out their services!
- Use the discount code BLISSER at check-out to get 10% off your first purchase!
- If you wanted to support me outside of my ko-fi, 70% of that purchase goes to me!
Versions
nothing much for now... but large things are coming soon!!! come help test the unstable github branch of bliss! check the bottom of the project description! # changes - disabled TRANSLUCENT_ENTITIES by default. > this setting is planned for removal by iris itself, and has many unfixable bugs already. what does that mean, visually? due to bliss being a deferred renderer, entities with translucent parts are really difficult to handle. iris's seperate_entity_draws feature allowed the shader to handle the translucent bits seperately, for mostly proper lighting. this includes things such as: banners, slimes, horse patterns, see-through player skins, breezes, and maybe alot of mod entities (both mobs and blocks). all i can say is, RIP. - added new copper blocks for floodfill interactions.
# fixed - fixed an issue where when playing at a high window resolution like 4k, random sparkly colors would appear, or lighting in caves/indoors would break - fixed it being oddly bright at night during rain - fixed the "coverage while raining" setting. it was non functioning - fixed border fog when viewing it through glass and stuff # improved - updated russian translation. thank you mpustovoi for making it!
PLEASE NOTE this version is rough, messy, inconsistent. its in a transition of style changes, and it IS NOT in a place i like technically, and visually. i am uploading this version for the people who want *this* version, as its has been fully accessible via my github for the entire 2 years time, and some have come to enjoy it. i dont want to take that away as github is hard to use for the average person. i REALLY like soft, mellow lighting. calm on the eyes, nothing intense or crazy. to really get there i needed LOWER contrast, but i did not want it to get washed out, changing the tonemapping operator to AGX got me to a place i liked there. the bloom is the second piece, it would really make it mellow i changed it to be more and less apparent. on bright things it will be more visible, but it will spread around less in general. im a slow worker, i have procrastinated so much, and my standards are too high for myself, which is 90% of the reason why i havent made a release version in 2 years lmfao this version has many changes, alot i cannot even remember, it has a massive internal reorganization, so heres my best attempt at recalling it all # added - added Distant Horizons support. huge thanks to Null, for massively helping everyone figure out how to do that. - added Floodfill Colored lighting for light sources. it also can illuminate the fog as well. All credit and thanks goes to Null for implementing this feature! - added a blur filter for SSAO and some shadow filtering effects, they should look cleaner now - added new cloud rendering. a second cloud layer, a large fluffy layer higher up - added the ability for clouds to interact with the world. however this was a tradeoff, and clouds have become quite blurry and noisy. this will be fixed in the next update - added damage indicator screen effects when getting hurt - added health indicator screen effects when low on health - added water on screen effect for entering and exiting water - added motion blur - added an
Download
Download v2.1.2Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Loaders: iris, optifine