
Blur+
Spices up the boring vanilla blur effect – featuring animations, colors and lots of customizability!
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# Blur+ v6.2.0 - REI and JEI recipe screens will now be blurred by default - Fix gradient colors being decoded incorrectly Huge thanks to [@amiralimollaei](https://github.com/amiralimollaei) for submitting the following changes as a [pull request](https://github.com/Motschen/Blur/pull/157): - Fix background gradient fading out on some screens that shouldn't fade out (world creation screen, statistics screen, etc.) - refactor all animations with more abstractions that makes it possible to have more than 2 states in the animations in the future - Removed `AnimationHandler.java` and `RainbowColor.java` as we now implement all animations in the `animations.impl` package - Removed `TimingHandler.java` as we now use Minecraft's built-in timer for all animations - Added `AbstractAnimationHandler.java`, `AnimationState.java`, and `IAnimationHandler.java`, and their implementations `FadeAnimationState.java`, `GradientAnimationState.java`, `FadeAnimationHandler.java` and `GradientAnimationHandler.java` - Added `DebugHudRenderer.java` for rendering debug lines - Added a new animation for enabling or disabling rainbow mode in the config - Added a debug HUD (option in the configuration screen) that shows the ID of the current screen in the top left corner of the game window # Blur+ v6.1.0 Huge thanks to [@amiralimollaei](https://github.com/amiralimollaei) for submitting these changes as a [pull request](https://github.com/Motschen/Blur/pull/156), once again! Changes So Far: - Fixed screen flickering & flashing in edge cases - Every property about a screen is now gathered within a single frame, previous versions would not be able to determine the properties of a screen within one frame and thus had slight flickering issues where the fade-out animation would be triggered for one frame where it shouldn't (e.g. switching between two screens that both have blurred backgrounds), likewise the fade animations all happened with one frame of delay, this is now fixed, improvin
# Blur+ v6.2.0 - REI and JEI recipe screens will now be blurred by default - Fix gradient colors being decoded incorrectly Huge thanks to [@amiralimollaei](https://github.com/amiralimollaei) for submitting the following changes as a [pull request](https://github.com/Motschen/Blur/pull/157): - Fix background gradient fading out on some screens that shouldn't fade out (world creation screen, statistics screen, etc.) - refactor all animations with more abstractions that makes it possible to have more than 2 states in the animations in the future - Removed `AnimationHandler.java` and `RainbowColor.java` as we now implement all animations in the `animations.impl` package - Removed `TimingHandler.java` as we now use Minecraft's built-in timer for all animations - Added `AbstractAnimationHandler.java`, `AnimationState.java`, and `IAnimationHandler.java`, and their implementations `FadeAnimationState.java`, `GradientAnimationState.java`, `FadeAnimationHandler.java` and `GradientAnimationHandler.java` - Added `DebugHudRenderer.java` for rendering debug lines - Added a new animation for enabling or disabling rainbow mode in the config - Added a debug HUD (option in the configuration screen) that shows the ID of the current screen in the top left corner of the game window # Blur+ v6.1.0 Huge thanks to [@amiralimollaei](https://github.com/amiralimollaei) for submitting these changes as a [pull request](https://github.com/Motschen/Blur/pull/156), once again! Changes So Far: - Fixed screen flickering & flashing in edge cases - Every property about a screen is now gathered within a single frame, previous versions would not be able to determine the properties of a screen within one frame and thus had slight flickering issues where the fade-out animation would be triggered for one frame where it shouldn't (e.g. switching between two screens that both have blurred backgrounds), likewise the fade animations all happened with one frame of delay, this is now fixed, improvin
# Blur+ v6.2.0 - REI and JEI recipe screens will now be blurred by default - Fix gradient colors being decoded incorrectly Huge thanks to [@amiralimollaei](https://github.com/amiralimollaei) for submitting the following changes as a [pull request](https://github.com/Motschen/Blur/pull/157): - Fix background gradient fading out on some screens that shouldn't fade out (world creation screen, statistics screen, etc.) - refactor all animations with more abstractions that makes it possible to have more than 2 states in the animations in the future - Removed `AnimationHandler.java` and `RainbowColor.java` as we now implement all animations in the `animations.impl` package - Removed `TimingHandler.java` as we now use Minecraft's built-in timer for all animations - Added `AbstractAnimationHandler.java`, `AnimationState.java`, and `IAnimationHandler.java`, and their implementations `FadeAnimationState.java`, `GradientAnimationState.java`, `FadeAnimationHandler.java` and `GradientAnimationHandler.java` - Added `DebugHudRenderer.java` for rendering debug lines - Added a new animation for enabling or disabling rainbow mode in the config - Added a debug HUD (option in the configuration screen) that shows the ID of the current screen in the top left corner of the game window # Blur+ v6.1.0 Huge thanks to [@amiralimollaei](https://github.com/amiralimollaei) for submitting these changes as a [pull request](https://github.com/Motschen/Blur/pull/156), once again! Changes So Far: - Fixed screen flickering & flashing in edge cases - Every property about a screen is now gathered within a single frame, previous versions would not be able to determine the properties of a screen within one frame and thus had slight flickering issues where the fade-out animation would be triggered for one frame where it shouldn't (e.g. switching between two screens that both have blurred backgrounds), likewise the fade animations all happened with one frame of delay, this is now fixed, improvin