Bridging Mod

Bridging Mod

Reacharound Placement / Bedrock Bridging for Fabric, Forge & Quilt with a few extra tweaks

3.8M downloads
Created Apr 9, 2026
by CG360

About

MIT License

Modrinth Curseforge


Project Overview

Player bridging over a river

This mod adds a bridging assist feature often referred to as "Reach-Around Placement" for Forge, Fabric, & Quilt! It's very similar to features found in both Minecraft: Bedrock Edition & the Quark mod, taking the best parts from both.

Bridging allows for placing blocks in gaps in front, above, or below blocks, even if the surface isn't visible! When it's available, a crosshair is shown to indicate where that block will be placed. When the F3 menu is visible, there's an extra outline showing the exact position it's placing in (but you can turn it on all the time in the config)

Scroll down to see it all in detail, screenshots and all!

This mod's official project pages can be found below:


⚠️ Online Play Warning

This mod should only be used in singleplayer, or on small servers where all the players involved are okay with it! SMPs, homemade skyblock with friends - that kinda stuff.

It should NOT be used on big networks or on servers where these kinds of modifications are disallowed! You can (and probably will) get banned for using it! It doesn't work on Hypixel anyway, and I won't be fixing that.


📜 Credits

Versions of the Bridging Mod older than v2.0.0 were a Fabric port of Quark's "Reach-Around Placement". You can find Quark's source here: https://github.com/VazkiiMods/Quark

Versions since have rewritten it from scratch.

Translations:

  • Mexican Spanish: @TheLegendofSaram
  • Ukranian: @Melishy, @StarmanMine142, @Tarteroycc, @Xicscon
  • Russian: @Melishy
  • Traditional Chinese: @yichifauzi
  • Chinese (Simplified): @Xinyang-Gao
  • Turkish: @RuyaSavascisi
  • Italian: @exclusive.adom

Translations are always welcome & very appreciated! Please submit them Here!

☎️ Contact

In Action

Out the box:

First person bridging

Out of the box, the mod just works. It bridges with a crosshair, works on every axis, and tries to keep out of the way when you don't need it. It lets you place blocks in air gaps on both up/down and horizontally. This is useful for

  • Building Platforms
  • Filling in walls
  • Building staircases in the nether & the end
  • ...Bridging.

Slabs just work naturally, blocks align to the blocks you're building off properly, and torches no longer get in your way.

This mod is a bit more similar to Bedrock's reacharound than it is to Quark's. It's much more lenient, but it has that added verticality.

Staircasing down with Bridging in the nether

The Crosshair

It blends in with your regular crosshair and even has support for DynamicCrosshair (Thank you Crendgrim!)

It's only visible when you're about to place a block using bridging mode, and hints to where the block will be bridged off of (up/down/horizontally)

Screenshot of all the bridging crosshairs (up, horizontal, and down)

Configurable

Almost every part of the mod is configurable! The config is split into 4 main tabs:

  • Main: These settings affect how the Bridging feature works. From changing the delay to let you spam more, to locking bridging to the horizontal axis!
  • Visuals: Pretty self-explanatory. You can turn on outlines here, or turn off the crosshair.
  • Fixes: Everything in this section is meant to make the mod feel smoother, but if it's making the mod do unexpected things, try turning off some of these.
  • Debug: Most of this is off by default. It's used to help test the mod during development and isn't that useful. But hey, if you want to use it, it's there! Mostly visual aids.

And if Bridging is being awkward and you don't want to go into the config to turn it off, there's a handy keybind!

Key Bindings menu showing Bridging Toggle Keybind

Anyways, here's the config:

Panning through the config tabs

Versions

v2.6.4+1.21.11.neoforgeLatest
1.21.11neoforgeFeb 9, 2026

## Changelog for 2.6.4 1.21.1+ - Italian translations by @exclusive.adom ## Changelog for 2.6.3 - 1.21.11 - Updated to 1.21.11 ## Changelog for 2.6.3 - 1.21.9/10 - Ported by @cassiancc ! ## Changelog for 2.6.3 (1.21.5+) - Hotfix for crosshair rendering crash. ## Changelog for 2.6.2 (All Versions) - Combined minBridgeDistance into a single slider for all directions. - Fixed crash from broken BankStorage compatibility - Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.) - Updated Ukrainian, Russian, & Chinese translations. ## Changelog for 2.6.0 (All Versions) A pretty big release of small things. __**Making Bridging More Comfortable:**__ BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping. **Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. **Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. **Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference. __**Mod Compatibility**__ - Added a compatibility API. Should speed up updates in the future. - Restructured the mod internals for this. Breaking changes. - Compatibility with Bank Storage - Compatibility with Dank Storage - Changed behaviour when the Freelook mod is used. - See Fixes -> Perspective Lock in config. You can either bridge fro

Download
v2.6.4+1.21.11.fabric
1.21.11fabric, quiltFeb 9, 2026

## Changelog for 2.6.4 1.21.1+ - Italian translations by @exclusive.adom ## Changelog for 2.6.3 - 1.21.11 - Updated to 1.21.11 ## Changelog for 2.6.3 - 1.21.9/10 - Ported by @cassiancc ! ## Changelog for 2.6.3 (1.21.5+) - Hotfix for crosshair rendering crash. ## Changelog for 2.6.2 (All Versions) - Combined minBridgeDistance into a single slider for all directions. - Fixed crash from broken BankStorage compatibility - Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.) - Updated Ukrainian, Russian, & Chinese translations. ## Changelog for 2.6.0 (All Versions) A pretty big release of small things. __**Making Bridging More Comfortable:**__ BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping. **Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. **Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. **Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference. __**Mod Compatibility**__ - Added a compatibility API. Should speed up updates in the future. - Restructured the mod internals for this. Breaking changes. - Compatibility with Bank Storage - Compatibility with Dank Storage - Changed behaviour when the Freelook mod is used. - See Fixes -> Perspective Lock in config. You can either bridge fro

Download
v2.6.3+1.21.11.neoforge
1.21.11neoforgeJan 1, 2026

## Changelog for 2.6.3 - 1.21.11 - Updated to 1.21.11 ## Changelog for 2.6.3 - 1.21.9/10 - Ported by @cassiancc ! ## Changelog for 2.6.3 (1.21.5+) - Hotfix for crosshair rendering crash. ## Changelog for 2.6.2 (All Versions) - Combined minBridgeDistance into a single slider for all directions. - Fixed crash from broken BankStorage compatibility - Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.) - Updated Ukrainian, Russian, & Chinese translations. ## Changelog for 2.6.0 (All Versions) A pretty big release of small things. __**Making Bridging More Comfortable:**__ BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be *really* annoying. With that, I've added a few config options which allow finer control over the snapping. **Features->Minimum Bridging Distance (Horizontal & Vertical):** How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. **Fixes->Bridging Snap Strength:** (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. **Fixes->Bridging Adjacency:** (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. `strict` will have the biggest difference. __**Mod Compatibility**__ - Added a compatibility API. Should speed up updates in the future. - Restructured the mod internals for this. Breaking changes. - Compatibility with Bank Storage - Compatibility with Dank Storage - Changed behaviour when the Freelook mod is used. - See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera. - Thanks @crendgrim for making dynamiccrosshair

Download

Download

Download v2.6.4+1.21.11.neoforge

Minecraft: 1.21.11

Loaders: neoforge

Tags

fabricforgeneoforgequilt1.21.71.21.81.21.91.21.101.21.11