About
<center>WORK IN PROGRESS
<center>Join the Discord to be notified of the updates!
<center><img src="https://github.com/lgow/endofherobrine/blob/main/branding/logo.png?raw=true" width="80%" height="80%">
<center>Ever wondered what a lore-accurate Herobrine would be like?
📄 About:
Unlike other Herobrine mods, you don’t have to spend hours gathering resources to build a totem for him to start haunting you. He's already in your world before you join it, and only your actions will determine how aggressive he becomes.

⚙️ Features:
- Herobrine Variants
Herobrine's behavior has been divided into the following variants:
- Lurker <br> Actively stalks players, occasionally finding new positions to observe them.
- Builder <br> Places structures (letters of his name, traps, and signs). <br> ...and 4 more in development!
- Possessed Mobs
During gameplay, you will encounter mobs gifted with a fraction of Herobrine's power. Watch out!
- Possessed Animals<br> Each has unique abilities and won't attack unless provoked. Consider carefully what you will do around them.
- Possessed Monsters<br> Each may have higher health, armor, attack damage, attack range, or debuff duration. Prepare for a fight or run away while you still can!
- Enchantment
Having trouble fighting the possessed mobs? Enchant your weapons!
- Notch’s Blessing<br> Deals extra damage to all creatures, especially the possessed ones. <br> Prevents Herobrine's wrath from rising after each kill.
- Totems
The totems are the key to weakening Herobrine and making him viable to fight.
<center>WARNING: The current boss fights are just placeholders, they are not final in any way.
- Netherrack Totem<br> <img src="https://github.com/lgow/endofherobrine/blob/main/branding/netherrackTotem.png?raw=true" width="15%" height="15%"><br> Weakens Herobrine and lures him into battle.
- Blackstone Totem<br> <img src="https://github.com/lgow/endofherobrine/blob/main/branding/blackstoneTotem.png?raw=true" width="15%" height="15%"><br> Makes Herobrine mortal and forces him to fight to the death. <br> Right-click while holding a wither star to activate It.
- Paintings
Want to build a spooky gallery? Be my guest!
<center>Cry(4×4); Fight(2x4); Netherrack(1x2); Blackstone(1x2); Altar(2×2); Lurker(1×2); Empty(1x2);
- Recipes
- Cursed Head<br> <img src="https://github.com/lgow/endofherobrine/blob/main/branding/recipeCursedHead.png?raw=true" width="50%" height="50%">
- Netherrack Totem Block<br> <img src="https://github.com/lgow/endofherobrine/blob/main/branding/recipeNetherrackTotem.png?raw=true" width="50%" height="50%">
- Blackstone Totem Block<br> <img src="https://github.com/lgow/endofherobrine/blob/main/branding/recipeBlackstoneTotem.png?raw=true" width="50%" height="50%">

🏅Special Thanks:
Possessed Villager Textures based on: TheBartman's - Uncrossed Villager Arms (Jappa).
Versions
### ✨New Features: - Server-side Config file - New Config values: experimentalFeatures; possessionBlacklist; progressiveWrath - New command: /endofherobrine (data | help | server config | wrath) - Apocalypse Mode (experimental) ### ⚙️Tweaks: - Slightly improved bossfights (still not final, experimental) - Pos sheep clones now disappear after a while - Herobrine can see the player through blocks. - Optimized mob possession - Challenge Advancements are no longer hidden - "The End of Herobrine" advancement no longer shows toast - Builder builds "HEROBRINE" letters in order - Possessed mobs spawn eggs show at spawn eggs tab - Totem-required items added to mod's tab - Pistons can no longer move totem blocks - Herobrine can no longer be name-tagged and leashed - Herobrine flies above liquids - Wrath calculations are no longer controlled by datapack ### 🛠️ BugFixes: - Fixed Invincible Baby Husks (Compatibility Issue with From The Fog) - Fixed villager trades resetting during possession - Fixed Herobrine variants not teleporting properly (it made their actions extremely rare) - Fixed "spawnBuilder" Config value set to false by default - Fixed possessed sheep clones converting back to regular sheep - Fixed possessed sheep clones being shearable - Fixed attempting mob possession every time the world was loaded - Fixed mob's possessionTimer resetting every time the world was closed - Fixed unnecessary server warnings for every successful mob possession - Fixed pig-related Challenge Advancement - Crash when reverting possession of Zombie Villagers - Crash when checking if non-vanilla mobs' possession should be prevented - [1.0.8.1] "logs.json" block tag being overridden (uncontrollable leaf decay and slowed axe while breaking logs) - [1.0.8.2] Crash when reverting possession of Zombie Villagers - [1.0.8.2] Crash when checking if non-vanilla mobs' possession should be prevented
✨ **Updated to 1.20.1** ✨ **🎆New Features** </br> Builder-placed Signs now show the text on both sides! **🛠️ Bug fixing** </br> Attempted fix for "Invincible Baby Husks Spawning" (I couldn't reproduce it to find the source of the problem, so I guessed what it was, please let me know if the fix worked)


