About
<img src="https://github.com/Traben-0/Entity_Model_Features/blob/master/src/main/resources/icon.png?raw=true" width="150"><br>
Entity Model Features
<img src="https://cdn.modrinth.com/data/4I1XuqiY/images/49f5b98dfef5b073a3971750673d343e1f92efe5.png" width="550"><br>
About
Entity Model Features (EMF) is a Fabric, Forge, & NeoForge mod that adds support for OptiFine's Custom Entity Models (CEM).
designed for anyone who wants to use CEM resource pack features but also use OptiFine alternative mods such as Sodium, Continuity or ETF.
Required Mods
Please also install the below mods if you can, the obvious ones such as Sodium are not mentioned.
It should also go without saying EMF is NOT compatible with dorianpb's CEM and OptiFine / OptiFabric.
Required
- Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine)
Highly recommended
- Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. This is very beneficial when using animation heavy packs like Fresh Animations.
Fresh Animations?
Yes.
it works :)
<img src="https://cdn.modrinth.com/data/4I1XuqiY/images/2f32dbeadc25e46ef6c56f0e47e5eb5d305c8ea2.png" width="450"><br>
Features & OptiFine differences & Known Bugs
Up-to-date feature details page : Features & Optifine differences
Changelog
You can find the changelog here.
Need help or have questions?
You can reach out on my Discord (preferred) or open an issue on GitHub.
Hosting Partner deal
Versions
- fixed arm overrides pre 1.21.9 - fixed armor in 1.21.9+ causing a lot of lag with animated player models loaded - reduced a portion of the lag introduced by the 1.21.9+ changes - partially fixed compatibility with Essential Mod cosmetics and animated player models *(currently doesn't work when the root part animates, the fix has been supplied to the Essential team)* - fixed `is_on_shoulder` in 1.21.9+ - fixed happy ghast harness models `body` not working correctly *(fresh animations also needs to update for this fix)* - fixed horse armor names not matching OptiFine's - fixed camel_husk_saddle model - fixed tadpole models not matching OptiFine - fixed armor_stand models headwear part visibility being reset in secondary models - fixed bell model 'base' part not working correctly - fixed raft models breaking after a resource reload - fixed the animation LOD setting sometimes breaking for mobs with multiple models *(was quite noticeable on happy ghasts with harnesses)* - fixed first person hand animations breaking in 1.21.9+ - several technical changes/fixups mostly related to 1.21.9+
- fixed arm overrides pre 1.21.9 - fixed armor in 1.21.9+ causing a lot of lag with animated player models loaded - reduced a portion of the lag introduced by the 1.21.9+ changes - partially fixed compatibility with Essential Mod cosmetics and animated player models *(currently doesn't work when the root part animates, the fix has been supplied to the Essential team)* - fixed `is_on_shoulder` in 1.21.9+ - fixed happy ghast harness models `body` not working correctly *(fresh animations also needs to update for this fix)* - fixed horse armor names not matching OptiFine's - fixed camel_husk_saddle model - fixed tadpole models not matching OptiFine - fixed armor_stand models headwear part visibility being reset in secondary models - fixed bell model 'base' part not working correctly - fixed raft models breaking after a resource reload - fixed the animation LOD setting sometimes breaking for mobs with multiple models *(was quite noticeable on happy ghasts with harnesses)* - fixed first person hand animations breaking in 1.21.9+ - several technical changes/fixups mostly related to 1.21.9+
- fixed arm overrides pre 1.21.9 - fixed armor in 1.21.9+ causing a lot of lag with animated player models loaded - reduced a portion of the lag introduced by the 1.21.9+ changes - partially fixed compatibility with Essential Mod cosmetics and animated player models *(currently doesn't work when the root part animates, the fix has been supplied to the Essential team)* - fixed `is_on_shoulder` in 1.21.9+ - fixed happy ghast harness models `body` not working correctly *(fresh animations also needs to update for this fix)* - fixed horse armor names not matching OptiFine's - fixed camel_husk_saddle model - fixed tadpole models not matching OptiFine - fixed armor_stand models headwear part visibility being reset in secondary models - fixed bell model 'base' part not working correctly - fixed raft models breaking after a resource reload - fixed the animation LOD setting sometimes breaking for mobs with multiple models *(was quite noticeable on happy ghasts with harnesses)* - fixed first person hand animations breaking in 1.21.9+ - several technical changes/fixups mostly related to 1.21.9+
![[EMF] Entity Model Features](/_next/image?url=https%3A%2F%2Fcdn.modrinth.com%2Fdata%2F4I1XuqiY%2F6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp&w=256&q=75)





