
Falling Leaves
Adds a neat little particle effect to leaf blocks
About
Falling Leaves
This Fabric mod adds a neat little particle effect to leaf blocks.
Users can configure which types of leaf blocks will drop leaves and the frequency that these leaves are dropped at.
Requires Cloth Config.

This mod was brought over from CurseForge, where all previous versions can be found.
Troubleshooting aka "Why are no leaves falling?"
Some trees do not drop leaves by default, these are: conifer trees (like spruce and pine), large leaved trees (like jungle trees and palms) and shrubs.
You can change this as you like by adjusting "Conifer Leaf Spawn Rate" in the Mod Menu settings and adjusting the spawn rates for specific trees under "Leaf Block Settings".
A complete list of all conifer trees is found here and a list of all trees with adjusted spawn rates is found here.
FAQ
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Is this compatible with trees from other mods? What about Resource Packs?
- Falling Leaves should be 100% compatible with any modded trees and any resource pack changing leaves!
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Does this need to be installed on the server for multiplayer?
- Nope! This mod is 100% client-side.
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Lol fabric suxxx gief forge plx.
- Cheaterpaul ported this mod to Forge, note that this port is inofficial and might not always be up-to-date, it also does configuration differently.
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I enjoy old things. Can you backport this to Minecraft 1.7?
- No. We will only focus on supporting the most recently released version of Minecraft.
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I found a problem / have an idea! Do I just post a comment on your CurseForge page?
- You could, but we'd prefer it if you posted an issue on our GitHub repository's issue tracker.
It makes it far easier for us to follow up when developing new versions of this mod.
- You could, but we'd prefer it if you posted an issue on our GitHub repository's issue tracker.
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Can I include this mod in my modpack?
- Absolutely! Just remember to put a link to our CurseForge page somewhere in your modpack's documentation.
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What do you get if you jumble the letters in "Falling Leaves Mod"?
- You get "Five Golden Llamas". We're still not sure if this means anything in particular...
Custom Textures, Leaf Spawners
See the GitHub page for how to use resource packs to set block-specific leaf textures and let leaves fall from blocks that normally don't drop them.
Versions
### 2.0.3 port to 1.21.11 ### 2.0.2 port to 1.21.9 ### 2.0.1 add Argentine Spanish translation (es_ar), thanks to Texaliuz! ### 2.0.0 Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it! If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back: Welcome back! Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read. ### Changes - There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off) This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind. - Another new option "Use Vanilla Textures" (defaults to off) Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures. This has none of the drawbacks of the above option. - Add Leaf Block setting "Particle Implementation" This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used. "Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well. Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default. For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind. Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default. - Add "Cherry" particle implementation We lied, there's actually another one! "Cherry" is very close to the vanilla implementation. It uses the v
### 2.0.2 port to 1.21.9 ### 2.0.1 add Argentine Spanish translation (es_ar), thanks to Texaliuz! ### 2.0.0 Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it! If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back: Welcome back! Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read. ### Changes - There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off) This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind. - Another new option "Use Vanilla Textures" (defaults to off) Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures. This has none of the drawbacks of the above option. - Add Leaf Block setting "Particle Implementation" This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used. "Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well. Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default. For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind. Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default. - Add "Cherry" particle implementation We lied, there's actually another one! "Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar
### 2.0.1 add Argentine Spanish translation (es_ar), thanks to Texaliuz! ### 2.0.0 Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it! If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back: Welcome back! Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read. ### Changes - There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off) This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind. - Another new option "Use Vanilla Textures" (defaults to off) Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures. This has none of the drawbacks of the above option. - Add Leaf Block setting "Particle Implementation" This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used. "Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well. Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default. For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind. Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default. - Add "Cherry" particle implementation We lied, there's actually another one! "Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affe