Immersive Engineering
Retrofuturism, industry and multiblocks!
About
About
Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
Overall, it's about realism-inspired technology: Instead of glowing red tubes, it offers actual, hanging powerlines. Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore. Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the Forge Energy API, known from just about every other tech mod, but it can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!
For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.
Discord:
Come to Hazard's Corner to chat about the mod and other projects!
Modpack policy:
Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =) And obviously, report your bugs on the issue tracker! :D
Porting this to another Modloader:
No, it's not happening. Immersive Engineering is deeply ingrained in the structures set out by Forge and continued by NeoForge. We're not porting to Fabric, Quilt or similar projects. The reasons for this are multiple, but most importantly: This is a hobby and we literally don't have time to learn a new API.
Versions
- Add feature for the item router to filter by mod in addition to tags (BluSunrize) - Add "fluid" as an optional element in cloche recipes (BluSunrize) - Crimson and warped fungi are now grown with lava - If not specified, the recipe will use water - Add the item hatch, which allows pulling a single stack from an inventory (BluSunrize) - Change extracting conveyors to have configurable stack-size instead of configurable tickrate (BluSunrize) - This requires existing conveyors to be adjusted again - Change insertion logic for the storage shelf (BluSunrize) - Will now try to fill slots with the same item, otherwise place in slots immediately after that item - This should keep individual crates on the shelf more organized - Works for shift-clicking and automatic insertion! - Change illager loot tables (BluSunrize) - Fusiliers and bulwarks now respect looting - Commandos no longer drop emeralds - Fix mixer accidentally crafting a lingering awkward potion (BluSunrize) - Fix catwalks not working properly when using a hammer (BluSunrize) - Fix shift-click behavior in the Engineer's Crafting Table (BluSunrize) - Fix chutes not accepting item input from the side (BluSunrize) - Fix engineer illagers not dropping their raid banner (BluSunrize) - Fix shelves causing crashes when accessed from unexpected sides (BluSunrize) - Fix windows used in multiblocks being too directionally dependent (BluSunrize) - Fix backpack antenna not (visually) disconnecting from wires (BluSunrize) - Translations Added/Updated: zh_cn (qingfeng13579)
- Add variable lightlevel for lanterns and cage lamps (BluSunrize) - This can be configured with a screwdriver - This allows for more mood lighting in the factory! - Fix catwalk stairs crashing when rotated with a hammer (BluSunrize)
- Add the Crate Storage Shelf (voidsong-dragonfly, BluSunrize) - Allows storing and accessing multiple crates at the same time in one GUI - Can also fit reinforced crates and shulker boxes! - Items can be inserted and extracted along the three axis, grabbing from rows of crates in the process - Allow catwalks to be rotated with a hammer - Change clinker sill and quoin blocks to match vanilla's white terracotta in texture (BluSunrize) - Also allow clinker sill blocks to be placed upside down - Fix generated wall models for multi8 blocks not having randomized textures (voidsong-dragonfly)