
Lux V1
Lux is a high fidelity Minecraft: Java Edition shader pack based on Capt Tatsu's BSL Shaders.
About
Lux V1
<center> <a rel="noopener noreferrer" href="https://patreon.com/techthedev"><img src="https://intellitonic.com/wp-content/uploads/2019/12/become_a_patron_button@2x.png" alt="Support Me On Patreon" width="300"></a> </center> <center> <a rel="noopener noreferrer" href="https://discord.gg/eZ6GpXQXGC"><img src="https://img.shields.io/discord/853294489636831242?style=for-the-badge&logo=discord&label=Discord&labelColor=ffffff&color=5865f2&link=https%3A%2F%2Fdiscord.gg%2FuBhFaBG" style="height: 50px;" class="fr-fic fr-dii"></a> <a rel="noopener noreferrer" href="https://twitter.com/TheRealTechDev"><img alt="X (formerly Twitter) Follow" src="https://img.shields.io/twitter/follow/TheRealTechDev?style=for-the-badge&logo=x&logoColor=black&labelColor=white&color=%23101013"></a> <a rel="noopener noreferrer" href="https://www.curseforge.com/minecraft/shaders/lux-shaders"><img alt="CurseForge Downloads" src="https://img.shields.io/curseforge/dt/863609?style=for-the-badge&logo=curseforge&color=%23f16436&labelColor=ffffff"></a> <a rel="noopener noreferrer" href="https://modrinth.com/shader/lux-v1"><img alt="Modrinth Downloads" src="https://img.shields.io/modrinth/dt/DiGQENDV?style=for-the-badge&logo=modrinth&color=%2316a869&labelColor=ffffff"></a> </center> <br>
Lux is a high fidelity Minecraft Java Edition shader pack based on Capt Tatsu's BSL Shaders.
By default, Lux is meant for mid- to high-end users, however offers a wide range of settings to make the shader truly yours. While trying to be highly compatible across different hardware & software specification, aesthetically pleasing and gameplay-friendly, Lux also incorporates experimental and rarely-seen features. It is getting updated frequently and still new to the game, but is accordingly using more modern tech to produce good looking visuals making it a shader pack definitely not to miss out on.
Bug Reports
If you encounter any issues, please use the GitHub issue tracker.
Versions
- Added block mappings for 1.21+ - Added "Glowing Ores" option (Requested feature): Misc > Glowing Ores - Added "Aurora Probability" option (Requested feature): Atmospherics > Aurora Config > Aurora Probability - Added minlight factor option (Requested Feature): Misc > Minlight Factor - Reduced sharpening strength: 3 > 2 - Adjusted sky fog color - Added new tonemap (new default): The old tonemap can still be used by going into settings: Post Process > Color Grading > Tonemap: Legacy (2022) - Tweaked ambient occlusion - Removed saturation of orange hues - Improved overworld & end fog - Adjusted minlight behaviour - Tweaked bloom thresholding - Tweaked vignette - Adjusted foliage brightening factor - Updated settings layout
- Fixed 1.21 Compatibility ([Issue #17](https://github.com/Aurealis-Graphics/Lux-Shader/issues/17)) - Updated Block Mappings To 1.21 - Fixed Wrong Rough Reflection Sampling - Fixed Flickering Enchantment Glints ([Issue #16](https://github.com/Aurealis-Graphics/Lux-Shader/issues/16))
- Fix error in gbuffers_hand in older versions (1.12.x) _(This error caused the program gbuffers_hand to not compile correctly which resulted in the hand being completely invisible in older versions. Thusly I put out this patch version due to the fix being quite urgent.)_
Download
Download v1.2Minecraft: 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Loaders: iris, optifine