
Nautilus 3D
Nautilus 3D is a Minecraft Resource-pack, mainly focused on 3D-Models with a vanilla style.
About
Nautilus3D

Nautilus3D is a Default 3D Resource-pack, mainly focused on 3D Models with a vanilla style.
We aim to provide a highly polished pack with an emphasis on decorative blocks, strong optimization, and various little fixes.
Feel free to leave bug-reports & feature suggestions our GitHub issue-page!
Noteworthy Features
- Randomized blocks
- Fully randomized bookshelves
- Fully randomized chiselled bookshelves
- Fully randomized ores
- Fully randomized crops
- Semi-random crafting table
- Animated 3D Stonecutter
- Epic Trident handmodel (requires OptiFine / EMF)
- Flawless bushy leaves
- Fully featured doors & trapdoors
- Flawless rails
- Sleek Hotbar & Icons
- Respackopts support
- Themed GUI / Main-Menu
Compatibility
We highly recommend using Fabric (+ Sodium & Iris) since it is the defacto standard nowadays. OptiFine & Forge should work aswell, but you might run into issues with OptiFine since it has become somewhat outdated in recent years.
Some features (like the Trident) require OptiFine to work as intended. For Fabric you can use these alternatives:
- EMF and ETF for custom entity-models
- CIT-Resewn for custom item-textures
- Continuity for connected-textures.
Nautilus3D is taking extensive use of Respackopts, a mod that allows for custom Resoucrepack options and configs.
We used to make separate editions of the pack for Minecraft 1.8 - 1.12 up until Nautilus3D V1.8 If you still play on Minecraft 1.8 - 1.12 you can find older Nautilus3D versions in the GitHub Release Archive folder.
Performance
The only thing really impacting the in-game performance are our fancy leaves and their variations. We tried our best to make them as fast as possible, while not compromising on their variety. If you're on Fabric/Sodium, we recommend using the "Cull Less Leaves" mod to get back a bit of performance. If you wish to disable the leaves, you can do so using Respackopts!
Shaders
I'ts been a high priority for us to make Nautilus3D play nice with the vast majority of shaders out there. That's also why we don't include any fancy flower / vegetation models, because that would look horrible combined with wind effects. (Also, it's really hard to make lol)
Additonally, due to Minecrafts dodgy ambient occlusion and complete lack of Anti-Aliasing, even basic shaders would make a great difference. This is especially visible on bushy leaves.
Our recommendations:
- Sildurs Basic / Enhanced Default
- Builder's QOL
- Complementary Reimagined
- Make-Up - Ultrafast
- SEUS Renewed
- Chocapic V8 / V9
Other shaders will work aswell ofcourse, these are just my personal favourites :P
Screenshots
All these are in-game screenshots with colour-grading and a lens blur added in Photoshop

Links
Versions
## Summary - [+] Added Mjölnir - [+] Added pale oak leaves to respackopts (#59) - [-] Fixed various item models in 1.21.11 - [-] Slightly updated furnace & smoker models - [-] Restructured texture directories ### Mjölnir! When renaming the mace to "Mjölnir", it will show a special model.  But be careful! Mjölnir can only be handled by those who are worthy :D ### Model fixes for 1.21.11! Item-models for the mace, spyglass, trident and lanterns are now displaying correctly in 1.21.11. ### Internal directory changes Due to the way newer Minecraft versions handle texture loading, some texture directories have changed. Lots of model files had to be updated to use the new file paths. As always, if you encounter missing textures, or any other bugs, feel free to report it on our [GitHub](https://github.com/FabianMPunkt/Nautilus3D/issues)! This change also helps future development, and ensures better compatibility with other resource packs and mods. ### Known Issues: Some parts of the lantern item-models are not rendering properly in 26.1 snapshot 4. As of right now I have no idea why that is. The inside of the ender chest is currently broken and only displays a black texture. I don't h
## Summary - [+] Added diagonal rails - [+] Added more respackopts - [+] Added more vegetation ### Diagonal Rails! Diagonal Rails are now an optional part of Nautilus3D. Thanks to [Toria](https://github.com/ninetailedtori) for the suggestion! (#47)  [Respackopts](https://modrinth.com/mod/respackopts) is required to toggle between curved and diagoal rail corners. By default, it will show curved corners.  ### Yet m
## Summary - [+] Fixed chest item not rendering (yet again) - [+] Added copper chests - [+] Added more Respackopts settings ### Chests are finally fixed! (yet again) I had to add a workaround to make sure chests are displayed correctly in an inventory slot or when held in the players hand.  This workaround is very janky and will probably break when the games tries to apply the christmas textures. The only reason for this is because EMF / ETF tends to break every other version or so without documenting it's changes. ### Copper chests: I added proper textures for all the copper chest variants  ### Respackopts! Nautilus3D now comes with a load of new settings to customize features that may conflict with other packs. Customize them to your liking using Respackopts. If you feel like something is missing, please let me know by opening an issue on GitHub! Note for EMF users: The inside of the ender chest is currently broken and only displays a black texture. I don't have the slightes clue why that is the case since it worked just fine in the previous release of EMF / ETF. **Full Changelog**: https://github.com/FabianMPunkt/Nautilus3D/compare/V2.4...V2.4.1