
Nvidium
Fast nvidia only rendering engine for sodium
About

Nvidium is a replacement rendering backend for sodium that uses nvidia only opengl extensions to increase fps by a significant amount.
Compatibility
This mod explicitly requires an nvidia gpu that supports mesh shaders. This feature was introduced in turing architecture, anything that is a 16xx series or newer (20xx series also works) that supports mesh shaders.
Q: Will this mod work on my non-Nvidia system?
A: No, the mod is not functional on non-Nvidia systems, but the Nvidium will automatically disable itself. Your gameplay will not be affected.
Warning
This mod uses uncommon technology (mesh shaders). This may result in minecraft terminating unexpectedly.
How does it work
With mesh shaders, a near fully gpu driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your gpu can work much more efficiently.
Requires sodium to run
Disables itself when iris is actively using shaders

Versions
### NOT compatible with sodium 0.6.0 * Up to 35% performance improvement * Removed vertex attributes and implemented quad pulling in fragment shader * Implemented subpixel micro-triangle culling * Fixed lighting being brighter than vanilla/sodium * Fixed issue where memory could not be unloaded fast enough leading to crash * Fixed world icon not generating * Fixed accidental unmarking of non resident buffer in PersistentClientMappedBuffer * Fixed issues with lambdadynamiclights * More error tracking and logging * Added commit hash to f3 * Cleaned up f3 info * Improved quad lighting precision * Respect sodium block face culling option
* Sodium 0.5.11 compat * Compacted f3 debug information to take up less screenspace
* Updated to sodium 0.5.9 * Updated to minecraft 1.21