
Sanity: Descent Into Madness
Brings the sanity mechanic from Don't Starve into Minecraft
About

Sanity: Descent Into Madness
A Minecraft mod that brings the sanity mechanic from Don't Starve into Minecraft.
Requirements
<a aria-label="Minecraft Forge" href="https://files.minecraftforge.net/net/minecraftforge/forge/index_1.19.4.html"> <img alt="" src="https://img.shields.io/badge/Minecraft%20Forge-1.19.4--45.1.0-dfa86a?style=for-the-badge"> </a> <a aria-label="GeckoLib" href="https://modrinth.com/mod/geckolib"> <img alt="" src="https://img.shields.io/badge/geckolib-4.2-52da6a?style=for-the-badge"> </a><br/><br/>When updating, make sure to delete the config file so it's recreated and new config changes are applied. You would have to backup your own changes though.
Description
This mod adds a new vital for you to manage - sanity, your mental health scale. Failing to keep your sanity at high levels may have drastic consequences on your survival, including fatal outcome. <br/><br/> As your sanity drops, you start hearing and seeing things, your vision becomes muddy and blurry, as well as your mind cloudy, until eventually you start getting attacked by the creations of your own mind, inner entities. <br/> Certain mobs will also react accordingly to your unstable mental condition...

There are multiple ways to restore your sanity, as well as multiple ways to lose it. Visit the wiki to see them all. <br/> The first thing you might want to do, however, is to craft a garland from any small flowers you encounter on your journey. This nice little accessory should help you stay sane for a bit longer. Be wary, though, that water makes it wither away much faster!
<img alt="Garland craft" src="https://raw.githubusercontent.com/croissantnova/SanityDescentIntoMadness/main/readme/garland_craft.png" width="242" height="128"> <br/><br/>Details
The mod is highly configurable, see configuration file.<br/>
The mod also supports dimension-specific configuration in config/sanitydim/dimension/custom_config.toml.<br/>
You're free to include this mod in your modpacks.
Known bugs
- mc1.16: currently there's a bug with entities' animations, but it shouldn't affect gameplay much
Credits
croissantnova - programmer and artist,<br/> toujourspareil - artist. <br/><br/> Sound effects provided by Zapsplat
License
See license.
Versions
- Added new inner entity: Sneaking Terror - Added new GUI overlay element for indicating a sanity loss - Added new mechanic: on low sanity some passive animals now turn into shadow versions of themselves and run away from insane players - Added new mechanic: passive animals are now not tempted by food if the player holding it is insane - Added new mechanic: zombified piglins now target insane players - Added new mechanic: villagers now refuse to trade with insane players - Added config options for being in the light - Added config options for walking on dirt paths and carpets - Added config options for being stuck in blocks - Added config options for trampling farmlands - Added config options for potting flowers - Added config options for changing dimensions - Added config options for being struck by lightning - Added config options for breaking blocks (by default includes infested blocks) - Added config options for toggling visibility of inner entities for sane players - Added config options for new GUI overlay element <br/><br/> - Adjusted config options for passive blocks - Adjusted config options for breeding animals