
Spartan Weaponry
Weapons Galore! A whole new arsenal of weaponry made for Minecraft!
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#### Bugfixes: * Fixed a server-side crash related to calling the OilColourHandler when it is only meant to be called client-side (fixes issue #147) ### Changes in version 3.2.0 (inclusive to this but not on Modrinth because of a server-side crash): A lot of changes and bugfixes this time around. Many of which are overdue. Sorry about that #### Bugfixes: * The mod now enforces an order of loading reloadable values (mainly used for weapon traits). This fixes a crash with addon mods causing out of order issues (issue #125, and it's duplicates). This issue was really hard to pin down due to how unreliable it was to trigger. It will now load them in the following order : * Oil Colours * Materials * Weapon Archetypes * Each weapon item itself * Fixed a typo for the description of the Wither Skeleton Spawn with weapon config * Fixed instant potion effects on oiled weapons not being applied (fixes issue #106) * Removed debug logging that is apparently is spamming people's log files (fixes my part of issue #124) * Removed an unused texture without a proper name. Turned out to be an old bronze crossbow pulling texture * Longswords should now have Sweep I as they always should have and also enchanting Sweep I weapons with Sweeping Edge! Greatswords no longer can be enchanted with it as it wasn't meant to in the first place. (Addresses a couple of issues raised in #121) * When the mod checks for (in)compatible enchantments for certain Weapon Traits, they will now check if it's incompatible first, rather than if it's compatible first (fixes issue #114) #### Tweaks: * Whitelisted digger/tool enchantments for weapons with the Versatile Weapon Trait. This means that by default, Battle Axes can now have Efficiency, Fortune, etc. (requested by issue #112) * Added a config option to disable oil recipes. In relation to this… * Oil Recipes are now reloaded when the world is loaded (after tags are updated) * Removed the subtype inte
#### Bugfixes: * Fixed a bug where a Caestus can be used to bypass hurt resistance using a separate weapon. Many thanks to Kotlin for the fix. * Fixed Wide Sweep hitbox not being applied to the Scythe. Thanks to SlepDepriv for the fix. #### Tweaks: * Major buildscript updates, using a more modern version of ForgeGradle (this doesn't affect mod functionality at all). Thanks to fonnymunkey for the update for this. * Removed So Many Enchantments compatibilty code due to that mod handling it now via config files * Disabled modded weapons using the color tinting system. They now use dedicated textures, like in versions 2.x and above of Spartan Weaponry. This should hopefully improve performance. This also probably breaks some addon mods color tinting. Let me know if this is the case. ### **Changes in version 1.6.0:** A few new things for the 1.12.2 version #### Additions: * Backported Scythes with a few differences. Special thanks to Kotlin for making this possible! * Added the "Wide Sweep" as a new Weapon Property. Wide Sweep increases the range of sweep attacks as well as doing full damage across any mobs hit by it. This replaces the "Decapitate" Weapon Trait in newer versions since there aren't any new mob heads in this version * Backported the "Head Damage Bonus" from newer versions too for use with the Scythe. #### Tweaks: * Updated translations for the French and Russian translations (also thanks to Kotlin) #### Bugfixes: * Fixed Quick Strike re-adding invulnerability time to mobs when striking too early (thanks again to Kotlin) * Fixed Longbows not giving arrows the critical effect when fully charged. It only worked with **exact** timing previously * Fixed Throwing Weapon projectiles being deleted when hitting an Armor Stand
#### Bugfixes: - Fixed the below recipe serialization bug which was preventing people from joining servers. ```java.lang.NoSuchMethodError: 'floatcom.oblivioussp.spartanweaponry.item.crafting.ITagCookingRecipe.m_43750_()'``` ### **Changes in Version 3.1.2:** Another slew of bugfixes! #### Bugfixes: - Updated JEI version and JEI plugin for Spartan Weaponry to fix a crash with viewing Oil recipes (fixes issue #59) NOTE: This will cause older versions of JEI to not be able to view Oil Recipes at all! They will still work however. - Changed repair material tag to a specialist version that combines both "forge:ingots/aluminum" and "forge:ingots/aluminium", enabling compatiblity with Gregtech Aluminium (fixes issue #61) - Quiver HUD now displays ammo count and the keybind that accesses that quiver (fixes issue #66) - Fixed a client-side desync with Quivers when playing on a server, resulting in no ammo being displayed on the quiver icon and the ammo count incorrectly being counted as zero. (resolves issue #68) - Zombies will no longer have a 50% chance to spawn with a weapon from this mod in it's hand. This was an oversight from testing and is now set to configured settings - The config now updates damage values for both Clubs and both Cestusae - Added a sanity check to prevent quiver logic from causing a crash when not present (resolves issue #64) - Moved the ItemModelGenerator Mixin to only being active on the client-side. It didn't need to be present on the server-side #### Tweaks: - If there is a mod that adds a dedicated Quiver slot, this mods Quivers can now be placed in them - Added recipes to smelt metal weapons into their respective nugget materials, like vanilla's equivalent swords. These recipes respect the config settings for disabling certain weapon types and materials, and has a item tag output (resolves issue #58) ### **Changes in Version 3.1.1:** Quite a lot of bugfixes with this one NOTE: Addon authors, there shouldn't be any breaking changes to t