
About
READ THE DESCRIPTION, PLEASE.
Version 2.0 is in development! Join our Discord to stay up-to-date!
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/purgl-2pDM0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>THE BROKEN SCRIPT
The world they built. The world they hate.

The one and only official version of the mod is on modrinth and CF, do not trust any fakers.
THINGS YOU WANT TO KNOW BEFORE PLAYING
- Mod can ban you from your world
- Mod can crash the game
- Mod can create txts on your desktop
- Mod can shake your game window
- Mod can create custom error popups on your desktop
- Mod WILL grief your world
- Mod WILL destroy your buildings
- DO NOT PLAY THIS MOD WITH SHADERS THAT CHANGE TEXTURE OF THE MOON
- DO NOT PLAY THIS MOD WITH WORLD GEN MODS! (Some events will break right now)
- I won't upload the "unsafe" version to modrinth, do not ask me to do so, it has been discontinued
The Broken Script is a (VERY) slow horror mod that will try to make you feel paranoid. There are random events, few entities and anomalies (and much more)
To access mod config use /tbs_config
Frequently asked questions:
- Q: How to remove black borders on my screen?
- A: /tbs_config
- Q: Why did mod leave modrinth for some time?
- A: Misunderstandings with some people and the mod's capabilities
- Q: I've got trapped in a infinite maze of cobblestone/bedrock rooms/hallway, what do I do?
- A: It should teleport you back after some time. Do not leave the game.
- Q: When bedrock port?
- A: There won't be a bedrock port.
- Q: How do I configure the 1.21.1 port?
- A: Go to the pause menu, click on "Mods", find "The Broken Script", and click on "config" like any other mod
- Q: How to give faces to entities?
- A: ...
- Q: <o>
- A: <o>
Credits
- Logo - MSSHD
- Some entities/parts of the looore - Mark101
- Calm5.ogg [edited] - Mark101
- New menu backgrounds - @realherobeing & @ThatAncient2
- Nostalgia resource pack is a modified version of The Original Work by JDG
- Integrityphase3loop.ogg/Murderfur chase theme (Unused in the mod itself but still can be found in the mod files of certain versions) - vitos21
- 1.10.1 includes some classes from owo-lib, under the MIT license.
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Versions
> Re-uploaded to fix a licensing issue. Hey! We found some big bugs right after release, so we fixed them, and we improved a couple things. Hope you enjoy! ## [1.10.1] ### Added - Added support for migrating worlds from older versions - Added TBE stalk unused animation - Added back unused structure ### Changed - Changed the event frequency setting to be average events per day - Fixed a lot of bugs relating to stare behavior - Fixed some general issues with entities being spawned improperly - Swapped to use Endecs instead of Codecs for more portability and stability - Made dimensional travel a lot safer between overworld and TBS Dimensions - Rebalanced Circuit disguised as Creeper - Added forgotten modern mobs to being unspawnable - Potion effects induced to player by events no longer show particles ### Fixed - Fixed Console Block formatting - Fixed Day A visuals - Fixed Null Torture tunnels - Fixed Day A generation, no more bedrock in the air - Fixed Nostalgia Helper Resource pack - Fixed Circuit Mineshaft Stare behavior
Whoo! It's been a while since the last release. We've been working incredibly hard for the last two months, and I hope it's worth the wait! Bug fixes, multiplayer, API changes, and a couple new things... it's a lot! Hopefully this'll be the last major update until 2.0! :) ## [1.10.0] ### Added - Added fixes from the RUS patch! - Added a couple new assets (nothing much) - Added a new "fake time of day" system - Added a bunch of new API stuff - Added new window title event - New config options - Added new main menu (enabled by default, can be changed in client-side configs) - Added many new extension functions - Added the newest menu background (void_entities_1.png)'s uwu version ### Changed - Overhauled many existing parts of the API - Overhauled entity code - Refactored all events - Refactored chat responses - Improved datagen - Switched to Registrate - Optimized EVERYTHING - Fixed a lot of bugs - Overhauled the config UI - Improved multiplayer support - Made most sounds local (not global) - Made entities only affect their target player(s) - Improved stability of packets - Made a lot of text translatable (but still a lot left to do) - Updated all dependencies - Made portal blocks use the built-in portal block system - New inspect commands - Improved autocomplete for event commands - Improved entities respecting configs - Made many things tags - Improved code for many GUI elements - Improved structure of variables - Migrated many world-global variables to be player-specific - Improved structure generation - Reduced size of many packets - Improved alert management code - Overhauled queue system to allow for cancelling tasks - Updated most entities to use the `BaseMonster` class instead of the `Monster` class (adds extra utilities to ease development) - Fixed AABB size calculations - Moved many functions from the event/chat response classes to extension functions on the `LevelAccessor` - Cleaned up code in many different places - Fixed entity attributes incompatib
## [1.9.7] ### Added - Added funny (Thanks to KarisaTFN) - Added Instability Music Box disc ### Changed - Moved entity classes - Fixed circuit issues - Various fixes for Hetzer ### Fixed - Null responds to each letter of "Who are you" ([#18](https://github.com/Writers-of-the-Script/Issue-Tracker/issues/18)) - Events happen when disabled ([#20](https://github.com/Writers-of-the-Script/Issue-Tracker/issues/20)) - A bunch of other issues but I need to sleep
