About
The Lost Cities
The Lost Cities is a mod that allows the player to play in an old abandoned city instead of the normal overworld. When you create your world you can select 'Lost Cities' as your worldtype. You spawn in an old and partially destroyed city that takes over the entire overworld. There are highways, bridges, tunnels, a subway system, tons of dungeons with spawners and loot and so on. There are also various configuration presets (called profiles) to alter how the world is generated.
This mod is very configurable. You can add custom buildings, blocks, control how cities are generated, and a lot more. Documentation on this can be found on the Lost Cities wiki.
This mod can be used server-side only (so vanilla clients can connect).
Documentation
For 1.21
In 1.21 server configs have changed. They can now be found again in the regular config directory. There you can edit the 'selectedProfile' value to the desired profile for your server (this is also used as the default profile for single player). With the 'selectedCustomJson' value you can set specific options. More documentation on how to do this later.
For 1.14, 1.15, 1.16, 1.18, 1.19, and 1.20
In 1.14 Lost Cities is no longer a separate world type. That means you can use Lost Cities in combination with other world types (like for example, Biomes O Plenty or Wild Nature). To do this you select the world customization option after chosing a world type and press the 'LC' button on the top-right. In this new configuration screen you can enable Lost Cities and also customize various aspects of the generated cities.
The most flexible way to configure Lost Cities for usage on a server is to first create a single player world, hit the LC button and tweak the configs to how you want it. Generate the world and then copy the lostcities-server.toml file that is located in saves/<yourworld>/serverconfig to the server defaultconfigs directory.
For 1.12
To use it server side you have to use 'lostcities' as the level-type (in server.properties).
Note that there is also a dimension (default ID 111) that you can travel too. This dimension can be disabled (useful if you want this for vanilla clients). But using this dimension you can keep the overworld normal and have The Lost Cities in a dimension. To go there (and back) the current way is to place a bed on top of two diamond blocks and surround it with 6 skulls. Then try to sleep in it.
If Biomes O Plenty is present there is also a Lost Cities (BoP) variant (or 'lostcities_bop' for servers) which will use Biomes O Plenty biomes.
To use a specific 'profile' (configuration profile) on a server you have to add this to your server-properties file: generator-settings={"profile":"nodamage"}
Varia
Also check the companion mod Lost Souls to add more challenge to the buildings.
Modpacks
Feel free to use this mod in any modpack you want.</p>
Preview video
<iframe src="https://www.youtube-nocookie.com/embed/OZYZ0kV7Uw0" width="560" height="315" title="The Lost Cities next version Update" frameborder="0" allowfullscreen></iframe>Versions
<h2>LostCities 1.21-8.3.8</h2><br/> - Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance<br/> - Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings<br/> - Fixed a potential infinite loop with bridges in combination with the new caching system<br/> - TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/> - TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.<br/> - TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/> - Fixed a problem with the lostcities-server 'selectedProfile' config option being ignored<br/>
<h2>LostCities 1.20-7.4.11</h2><br/> - Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance<br/> - Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings<br/> - Fixed a potential infinite loop with bridges in combination with the new caching system<br/>
<h2>LostCities 1.20-7.4.10</h2><br/> - TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/>
