About
You need the LATEST versions Entity Model Features (+v2.0.2), Entity Texture Features (+v6.0.1) to use this pack. This are client-side mods that are available for both Forge and Fabric


OPTIFINE DOESN'T SUPPORT PLAYER CUSTOM MODELS ...yet, just in case
Be sure to use the right version of this pack (For Animated Eyes and Minecraft Version)
Check this tutorial and the new face feaures added in v3.0 in this made by Laynce.
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/uDccyv7FROs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>To fix Black eyes follow this quick guide ↓. For a video demonstration go to this page in the wiki of the resourcepack.
Fix Black Eyes · IthanMendoza/Fresh-Moves Wiki (github.com)
If you want your hand to stop moving in the first person perspective. Go to this page in the wiki to disable it.
Fix Moving 1st Person Hand · IthanMendoza/Fresh-Moves Wiki (github.com)
For this mod to work you have to activate this features in the EMF and ETF settings:
<details> <summary>Spoiler</summary>First go to resourcepacks

The click in this button (ETF and EMF settings)

Click in textures

Click on player skin settings

And activate the option that says "Allow skin transparency" and set it to "All skins"

Go back to the mod settings and click on models

Go to Options and Fixes

And finally set to On the option that says "Prevent first person hand animation"

To animate the eyes go to the Fresh Moves wiki. TLDR you must add extra pixels to your skin and upload that modified skin. The positions of those extra pixels are in the wiki. All supported eyes are there. Here are some examples in real skins.

Here are some examples of things you must get in the end in your skin.png. This result must be used as your skin. If other people have these extra pixels on their skin, you will be able to see their animated eyes in multiplayer.

May look like there is some part missing the eyewhites but in game the eyewhites expand to their normal size. Notice that it has the eyebrows at the third position.
The version of this pack with animated eyes (Expressive Fresh Moves.zip) will also have the extra pixels on the default Minecraft skins (Steve, Alex, Makena, Efe, Noor, Kai, Ari, Sunny, and Zuri) as an example. ****
Features in Fresh Moves: -This resource pack overhauls the idle, walking and swimming animation and gives some othe details to the player.

This resource pack has been made with special compatibility for Parcool, Quark's emotes, Not Enought Animations, Amendments and Real Camera mod. Other mods' animations may work. The resource pack doesn't overwrite the arms animations at all so animations on them should play as normal. For Parcool we recommend dissabling the "Fast Running" and "Fast Swimming" animators in the configuration menu (Use "Configured" for that) Animations/Animators.



The latest version also comes with fixes for Sleep Tight's sleeping position.
This pack is also available in Curse Forge and Planet Minecraft.
Here are some tutorials for different languages:
Credits:
FreshLX: Creator of Fresh Animations resourcepack. The pillager, enderman and villager animations of the Fresh Animations pack were used as the base of this pack.
Ithan: Animation editor and responsible for the extensive eye support and other facial features compatibility.
Traben: Creator of ETF and ETM and the custom player models feature. He helped me a lot in the creation of the pack
BoZo-Xo2 & CoolRanchChris: Creators of the original Fresh Player Animations resourcepack (The pack where Fresh Moves is made from) and members of the Traben's discord server
TrasTick: Mantains the Curseforge and Planet Minecraft pages.
Laynce: Creator of the video tutorial for Fresh Moves
Fresh Player and other Player Animation packs can be found in the Traben's discord server in the etf-emf-pack-list channel. Be sure to take a look.
Versions
Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking. THIS VERSION OF THE PACK DOES HAVE ANIMATED EYES AND IT'S MADE FOR 1.20.3 AND ABOVE CHANGELOG: Fixes: - The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though. - The black eye issue was also fixed by Traben (EMF and ETF creator) during these months. - Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3) - No more stiff legs while sleeping. - During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also. - The breathing animations are slightly tweaked, chest and legs stick together better. CHANGES AND ADDITIONS: - The walking, sprinting were reworked and polished. - The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps. - Sleeping position adjusted and the breathing animation also slows down a little while resting. - Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly. - Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented. - Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example) - Updated Parcool tecniques detection with its new update. - Elytra and Cape animations were slighty tweaked. The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update. The showcase of these cha
Well, something I wanted to say first is thanks for all the support you have given to the pack and thanks for your patience. I wasn't able to include everything I wanted for this update but I think this could be of your liking. THIS VERSION OF THE PACK DOES HAVE ANIMATED EYES AND IT'S MADE FOR 1.20.2 AND BELOW CHANGELOG: Fixes: - The 1st person hand animations fix is now enabled by default. Now this pack is more plug and play than ever, enable the pack and use it, that's it. Remember to have EMF and ETF installed though. - The black eye issue was also fixed by Traben (EMF and ETF creator) during these months. - Now the arms and legs move in proper sync while walking/running (This fix was provided by FreshLX <3) - No more stiff legs while sleeping. - During this time. Traben added special compatibility for the Essential mod emotes and lots of issues with that mod were fixed also. - The breathing animations are slightly tweaked, chest and legs stick together better. CHANGES AND ADDITIONS: - The walking, sprinting were reworked and polished. - The sneaking animations were improved a lot in this update. Feet no longer bury on the ground to fit in 1.5 block gaps. - Sleeping position adjusted and the breathing animation also slows down a little while resting. - Now the pack uses the dedicated cape model feature provided by EMF and new animations were made for it. Now it sticks to the back properly. - Partial Emotecraft compatibility, Being still allows Emotecraft's emotes to almost run completely fine. The limbs will rotate as intented. - Better Combat animations will now play the proper leg rotations while standing still (Hammer animations no longer has stiff legs while using the hammer standing still for example) - Updated Parcool tecniques detection with its new update. - Elytra and Cape animations were slighty tweaked. The animated eyes of the pack were not touched for this update, but I'm still working on them for a future update. The showcase of these cha

