
About

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WaveyCapes brings your cape to life with smooth animations and realistic physics. Instead of a stiff block of a cape, this mod renders it as a single, flexible piece that bends and flows naturally.
Customize your cape's appearance and behavior using the in-game config screen - accessible via the mod list. Choose between different rendering styles, tweak wind effects, and fine-tune the physics to your liking.
Since WaveyCapes is purely visual and fully client-side, it works seamlessly on any server without requiring installation server-side.
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Simulation V2 (Default)
- Capes sway left and right for a more dynamic feel
- Improved bending physics to prevent clipping or harsh angles
- Fully reworked underwater behavior and resistance
Different Styles
- Simulation V2 - Fully dynamic and simulated cape
- Simulation - "2022 was HOW long ago?"
- Classic - Just adds a nice bend into the cape
- Dungeons - Replica of the Minecraft Dungeons cape behavior
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| Minecraft | Loader | Status | Version | Note |
|---|---|---|---|---|
| 1.16.5+ | Fabric/Forge*/NeoForge | ✅ Supported | Latest | |
| *1.16.5 | Forge | ⚠️ Unsupported | Outdated | Unsupported, until it gets support for JarInJar mods |
| 1.12.2/1.8.9 | Forge | ❌ Not supported | Outdated | Might get new updates at some point |
| Mod | Status | Note |
|---|---|---|
| Fabric Capes | ✅ Supported | |
| MinecraftCapes | ✅ Supported | |
| Essential | ✅ Supported | |
| Shoulder Surfing Reloaded | ✅ Supported | |
| Ears | ✅ Supported | |
| Player Animator | ✅ Supported | This means mods that use it like Better Combat and Emotecraft |
| More Banner Features | ⚠️ Partial support | Only supports the old style |
| Lunar Client | ❌ Not supported | Will never get support! |
And probably many more, just try it and see!
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Check out Essential to get some fun cosmetics for you and your friends, including animated capes!
<a href="http://essential.gg"><img src="https://images.essential.gg/wardrobe/cape-b5be96ad5ca77158-640.webp" alt="drawing" width="200"/></a>
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- When swimming/crawling, the cape in Simulation V2 style can fold the wrong way.
- Custom slots like Curios are currently ignored for the cape offset.
- Mods that hide the chestplate like Show my Skin are also ignored for the cape offset.
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Does this need to be installed on the server?
No. This is a fully client-side mod and does not need to be installed on the server.
Will this work with mod x that adds capes?
Try it and see. If the cape is implemented in a vanilla/mod friendly way, it should just work.
Can I get a cape?
This mod will not give you a cape. Either you already have one from Mojang, or use one of the many supported mods listed above to get one for free.
I am making a modpack, how do I remove that Essential button in the main menu/pause screen?
Open the poput by pressing the button, click on I don't want to see this and confirm. Make sure to include the config/essential-mod-partner/config.json in your modpack.
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👤 Thanks to the awesome translators and contributors on Github! <a href="https://github.com/tr7zw/EntityCulling/graphs/contributors"> <img src="https://tr7zw.github.io/uikit/links/underlined/more_details.png" style="vertical-align: middle;" alt="Link"> </a> <br><br> 📄 License: tr7zw Protective License <br> Feel free to use this mod in your Modrinth/Curseforge hosted modpacks without asking for permission. Do not redistribute the jar files anywhere else!
Versions
## What's changed - Fixed that the dungeons cape simulates incorrectly **Full Changelog**: https://github.com/tr7zw/WaveyCapes/compare/1.8.1...1.8.2

