WL Wither Storm

WL Wither Storm

This modpack is basically just an easy way of installing Cracker's Wither Storm Mod.

7.0K downloads
Created Apr 9, 2026
by MythicalRev

About

Wither Storm ModPack (FORGE)

Original Modpack By: notethanol. go check his pack out aswell! https://www.curseforge.com/minecraft/modpacks/ethanols-ws-modpack

What This Pack Includes: You can find the mod list here, too many mods to keep in the description!

This Modpack adds the Minecraft StoryMode Wither Storm Boss To Minecraft Java With Some QOL Features.

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Wither Storm Guide:

The Beginnings

When locating a rundown house at x: 0 and z: 0, you’ll notice a platform with the blocks in a wither formation, with the notable difference of the Command Block in the center. To summon the Wither Storm, place the final wither skull laying next to the structure on top of the Command Block. Once completed, the Wither Storm will spawn at phase 0 and you’ll have 50 seconds to get the heck out of there.

The Wither Storm will, once fully summoned, try to chase you. If you haven’t run far enough away, you may need to play defensively to hide and protect yourself. Once you do escape, the next half hour or so mostly consist of the typical survival experience. During this time, I recommend getting plenty of food, tools and armor, boats (perhaps a horse?), and some sort of projectile (like snow or a bow and arrows). You should also be getting as much distance between you and the Wither Storm as possible. Soon enough, the Wither Storm will hit phase 4 and will grow to enormous proportions.

At this point, it’s time to get moving. The thing will begin to chase you, and you’ll need to get going. After chasing you for a few minutes, you may notice it stops and turns away from you and targets something else. It is now distracted, and this can be useful to run away from the thing and have some peace. Although, it may not always become distracted after chasing you, and this primarily depends on the distance. The farther away you are, the least likely it’ll become distracted. The most important thing is to make sure the Wither Storm isn’t chasing you though, as this can happen seemingly randomly (depending on how long you stay in one area, and how often you move). If it's not chasing you (normal speed) or it’s distracted, you can continue running away or start making a hide out. I wouldn’t get too fancy with builds however, as they can be easily torn apart by the mutant beast. A bunker could be handy though, in case of deaths and needing a quick way to regear.

The Command Block Book

The Withered Symbiont is a mutated wither sickened (more about wither sickness later) zombie. It is much more powerful and larger than a typical zombie, and it is summoned directly by the Command Block inside the Wither Storm. This is the only way of acquiring an enchanted command block book, used to craft a formidibomb to kill the Wither Storm. The only thing, however, is that a Withered Symbiont will only spawn when the Wither Storm is at the end of phase 5.

At this point, approaching the Wither Storm and loitering will eventually cause a Withered Symbiont to spawn. It is important to be prepared though while waiting for one, as you’ll need to be close to the Wither Storm, and being close to it means it’ll probably suck you in and consume you. I recommend having armor, tools and weapons, projectiles, a shield (using a shield will hide you from the Wither Storm), water bucket/boats (to prevent fall damage), and best of all, invisibility potions. Being invisible prevents the Wither Storm from targeting you completely, but invisibility potions will require the nether (although you’ll need to go to the nether for blaze powder later anyway). If you are ever picked up by the Wither Storm, shoot projectiles at the head pulling you in, and hope that it may injure it and it’ll drop you. If not, and it starts to chomp at you, hit it with your most damaging weapon/tool. If that doesn’t work, you’re pretty much toast. If it does work however, be prepared to have some sort of method of preventing fall damage, such as using a water bucket, jumping in a boat quickly, or if there is a nearby water pool, aim for that. If you have the resources, make fireworks and a crossbow, and shoot fireworks. The Wither Storm is easily distracted by fireworks and will stop what it's doing to take a look at the distraction. The same for TNT. This is useful when playing multiplayer, as you could save your friends and most importantly, yourself.

Once a Withered Symbiont spawns, locate the mob. It should spawn somewhere near you. Once you do, the Wither Storm theme will fade away and the Symbiont’s theme will start. When you hear this music, you can be sure that you are now fighting the Withered Symbiont, and the Wither Storm will actually completely ignore you while you’re doing so. When you arrive, you’ll hear familiar evoker sounds, indicating it is preparing a spell. You’ll then notice it to start to shoot some projectiles or try to attack/lunge at you. Here is a list of its spells:

Evoker fangs: This spell copies the Evoker’s evoker fang spell. It launches a wall of fangs that snap in a wave pattern towards you.

Sulker bullets: The Withered Symbiont will spin 5 shulker bullets in a circular orbit around itself. After a few seconds, these bullets will begin to track and move towards the player. Arrows: The Symbiont will spawn floating arrows above its head. After summoning a random amount, it’ll shoot all these arrows toward the player. Smash: As the name suggests, the Withered Symbiont will leap in the air and will smash usually behind the player, dealing explosion damage. A shield or running away when you notice it jumping up will help you prevent large amounts of damage. Fireball: Similar to the shulker bullets, the Symbiont will spawn fireballs and spin them in a circular orbit. One at a time, it’ll shoot these fireballs at the player (note though that you can’t knock the fireballs back and hurt the Withered Symbiont). Wither skulls: Wither skulls will shoot out from the front of the Withered Symbiont from an upright circular formation towards the player. Pull: Using this spell, the Symbiont will pull the player towards it. If the player gets too close to it, it’ll stop using the spell and will try to attack the player.

These spells are selected randomly and may be used several times before a new one is selected. The most dangerous is likely to be the smash, so stay cautious. After throwing several spells, the Withered Symbiont will then start summoning mobs, indicated by another evoker noise. Sickened mobs will then be summoned with a somewhat random assortment of armor, more health (but much slower) in between the Symbiont and the player. After summoning these mobs, the Symbiont will become “weakened,” will bend over, and is now vulnerable. It is important to mention that the Symbiont can only be attacked from its back, where a glowing purple gash is present. While it’s weakened, you can approach it without fear of it doing anything and can strike it, with any blow you’d prefer (preferably with a crit).

You may find yourself repeating this several times. Once you get it below 50% health however, the boss theme will become more intense and the interval of the spellcasting will increase significantly. The strength of the spells doesn’t increase however. You’ll notice sickened mobs will be summoned more often, with more of them and with better armor. Repeat this until you’ve killed the symbiont. After a “fancy” animation, a floating enchanted command block book will descend upon where it died. Collect it and run away, as you only have five minutes of invulnerability from the Wither Storm targeting you.

If you happen to die and respawn far away, there may be a chance that the Symbiont has despawned. The Withered Symbiont will only despawn when there is no Wither Storm nearby and no players, and by the time you get back to your death (if you remember where) the Wither Storm has probably moved too far away and the Symbiont has despawned. I’d recommend setting your spawn close by (but out of range of the Wither Storm) so you can respawn easily.

With this command block book now in your possession, you can now either craft super TNT to make a formidibomb or use it in a smithing table with any diamond tool to make command block tools. The former is the intended route, as to craft command block tools you’ll need to use up your only book and you’ll need to wait quite a while to go back for another. The Wither Storm has a summoning cooldown of up to around 10 mins, while the player who a Withered Symbiont was summoned for has to wait for much longer (if they killed it) for one to spawn for them again. In a multiplayer setting, after the Wither Storm’s cooldown, if atleast one player hasn’t killed one while another has, the Wither Storm will still spawn one for that player (although others can still kill and take part in the fight).

The Disease

There was a good chance that during your visit with the Wither Storm you'd encounter mobs with a purplish disease that covered them. This is wither sickness. Fortunately, as a player you have much greater immunity, but you are still susceptible. Wither sickness lowers a mob's max health while dealing damage slowly over time. The effect lasts basically forever, and you can tell if you have it by checking your potion effects or by looking at your character for the purplish disease. If not taken care of, you’ll eventually get so low in max health that you’ll die. While death is an easy option to get rid of it, you

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v1.6.0Latest
1.19.4forgeMar 16, 2024

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Minecraft: 1.19.4

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