
WorldEdit
A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
About
A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
Java Edition required. Compatible with NeoForge, Fabric, and Bukkit-based platforms (Spigot and Paper).
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/dfhgsFNXVnU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/72HlPD9CW10" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> </center> <br> <br> <center> <img src="https://enginehub.org/listing-assets/worldedit/install-header.png" alt="Installation" width="500" /> <br> </center>🛑 Make sure that you are using the Java version of Minecraft. WorldEdit does not support Bedrock!<br><br>
Mod version:
- Install NeoForge or Fabric.<br>
- Download WorldEdit from this page (make sure you grab the mod version, not the plugin).<br>
- Put the WorldEdit mod file into your mods folder.<br><br>
Plugin version:
- Set up a Bukkit server such as Spigot or Paper (Paper is recommended over Spigot).
- Download WorldEdit from this page (make sure you grab the plugin version, not the mod).
- Put the WorldEdit plugin file into your plugins folder.
Check YouTube for tutorials, or read the official documentation<br><br>
<br> <br> <center> <img src="https://enginehub.org/listing-assets/worldedit/help-header.png" alt="Documentation & Discord" width="500" /> <br> </center>The most complete source of WorldEdit information is our documentation, check them out here!
If you need further help than what the documentation can provide, you can join our Discord server.
<center> </center> <br> <br> <br> <center> <img src="https://enginehub.org/listing-assets/worldedit/highlights-header.png" alt="Highlights" width="500" /> <br>



Do I need cheats on?
If you're playing on single player: Yes, cheats must be enabled for the world to use WorldEdit, but you can change this in the configuration. If you're running a server: Only opped users can use WorldEdit, though this can be changed too.<br><br>
Can anyone use it?
On servers, only opped users or users with permissions supplied with a permissions plugin can use WorldEdit. On LAN, anyone can use it if cheats are enabled.
How do you use WorldEdit?
To learn how to use WorldEdit, <a style="font-size: 100%" href="https://worldedit.enginehub.org">read the docs</a>. Check YouTube for tutorials too!<br><br>
I need help!!
You may visit our <a style="font-size: 100%" href="https://worldedit.enginehub.org/en/latest/">documentation</a> or <a style="font-size: 100%" href="https://discord.gg/enginehub">Discord Guild</a>.<br><br>
I have some feature requests...
Visit our <a style="font-size: 100%" href="https://github.com/EngineHub/WorldEdit/issues">issue tracker</a>. However, if you just have a question, please try one of the methods above.<br><br>
Can I include WorldEdit in my modpack?
You are free to include WorldEdit, without having to asking for explicit permission. <br> A link back to this page or <a style="font-size: 100%" href="https://github.com/sponsors/EngineHub">our GitHub Sponsors</a> would be appreciated, however.<br><br>
Can I edit the source code?
Visit our <a style="font-size: 100%" href="https://github.com/enginehub/worldedit">GitHub repository</a>. WorldEdit is licensed under GPLv3 and you can compile it with Gradle.<br><br>
<center> <a href="https://github.com/sponsors/EngineHub">🎉 Support us on GitHub Sponsors!</a><br/><br/><a href="https://billing.apexminecrafthosting.com/aff.php?aff=3108"> Need a host? We recommend Apex Hosting<br /><img src="https://enginehub.org/images/apex.svg" alt="Apex Hosting" width="334" height="91" /> </a>
</center>Versions
**Changes in 7.4.0** - **For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)** - Added a -c option to //regen to output to clipboard - Added #clipboard mask, to mask against blocks that match the clipboard - Added a #fullcube mask that matches all blocks that fill an entire cube - Enables the new experimental snapshot mode by default for new setups - Added command completions for available schematic files to schematic commands - Added a //registry command to search available registries - Added an adjacency mask (~) to mask blocks that are adjacent to other blocks - Added an -m flag to the //distr command to mask included blocks - Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard - Added the ability to use any other pattern in the type applying pattern - Added the ability to source from the clipboard via //deform - Added an extend selection mode for polygon selections - Added a //revolve command to paste a rotated copy of a selection around an axis - Added a //replacebiome command to replace biomes in a selection by a given mask - Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support - Tweaked the block property system to reduce memory usage and improve performance during startup in some situations - Fixed block limits not applying to the //update command - Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8 - Deprecate some remnants of the fast mode system that are superseded by the side effect system - Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading - Fixed the hand, offhand, and pos1 patterns not showing in suggestions - Changed the legacy mapping system to not automatically load on startup, and instead load on first usage - Updated the default values in the con
7.3.19 - General cleanups across codebase - Final release of the 7.3.x series in preparation for 7.4 release - [Bukkit] Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions - [Bukkit] Drop 1.21.3 adapters due to resource constraints - [Bukkit] Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
Download
Download v7.4.0Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Loaders: bukkit, paper, spigot
