About
<p>
<img src="https://i.imgur.com/CbEPuEE.png" alt="YUNG's Better End Island" width="1344" height="416" /><br />
<a title="Depends on YUNG's API" href="https://modrinth.com/mod/yungs-api" target="_blank" rel="noopener"><img src="https://tinyurl.com/yungsapibadge" alt="Depends on YUNG's API" width="211" height="26" /></a> <a title="Join the YUNG GANG on Discord!" href="https://discord.gg/rns3beq" target="_blank" rel="noopener"><img src="https://tinyurl.com/yungsdiscordbadge2" alt="Join the YUNG GANG on Discord!" width="136" height="28" /></a> <a title="Follow me on Twitter!" href="https://twitter.com/yungnickyoung" target="_blank" rel="noopener"><img src="https://tinyurl.com/yungstwitterbadge3" alt="Follow me on Twitter!" width="76" height="27" /></a> <a title="Subscribe to my YouTube!" href="https://www.youtube.com/yungnickyoung" target="_blank" rel="noopener"><img src="https://tinyurl.com/yungsyoutubebadge" alt="Subscribe to my YouTube!" width="80" height="30" /></a> <a title="Support me on Patreon!" href="https://patreon.com/yungnickyoung" target="_blank" rel="noopener"><img src="https://tinyurl.com/yungspatreonbadge" alt="Support me on Patreon!" width="138" height="28" /></a><br />
<img src="https://i.imgur.com/ePR2LMC.png" alt="What is this?" width="1125" height="59" /><br />
<b>An overhaul of the main End Island where the dragon fight takes place!</b>
<p>Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start - instead, it will be summoned once a player gets close to the bell tower in the center.</p>
<p>To resummon the dragon, the 4 crystals no longer go right next to the portal. Instead, you'll see 4 bedrock blocks on the floor inside the tower, one in each directional wing of the building. The crystals can be placed on these 4 blocks to start summoning the dragon again. That being said, we do actually still support vanilla crystal summoning positions, to avoid confusing players who aren't familiar with the mod.</p>
<p>The dragon's AI itself is unchanged.</p>
<p><b>To use BEI on an existing world,</b> we've provided the <i>/end_island reset</i> command. Using this command while in the End will attempt to reset the dragon fight back to its initial state and replace any previous portal/pillars with our redesigned versions. But this command attempts some major things behind the scenes, so <b>please back up your world before trying!</b> Also note that <b>simply deleting your End dimension files is not suffificient, and you will still need to run the command.</b></p>
<p>If you're having issues with the portal/tower spawning after using the command, such as the portal spawning under the island, you can use the full command `/end_island reset true` to attempt to place the portal on the surface again. But once again, back up your world before trying it! Seriously!</p>
</p>
<p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/D3LW5j7DAdE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</p>
<p>
<img src="https://i.imgur.com/zMhFcqM.png" alt="Compatibility" width="1125" height="59" /><br />
YUNG's Better End Island is intended to be compatible with as many mods as possible. The following are compatibility notes for relevant End mods/datapacks:
</p>
<ul>
<li><b>Endergetic Expansion</b><ul><li>End Gateways in the Outer End will be from EE instead of BEI. Everything should still work properly though.</li></ul></li>
<li><b>Progressive Bosses</b><ul><li>Extra cage placement may be a little scuffed in older versions of Progressive Bosses. Make sure you're on the latest version!</li><li><i>/end_island reset</i> command may not properly reset fight history/progress on Progressive Bosses' side of things. If you use this command, you should also run <i>/progressivebosses difficulty set <player> dragon 0</i></li></ul></li>
<li><b>Better End</b><ul><li>Since the island is smaller than in vanilla, obsidian spikes will spawn closer to the center</li><li>If any spikes are missing or you have any other issues with generation, try using the <i>/end_island reset</i> command while in the End</li></ul></li>
<li><b>Nullscape</b><ul><li>Completely compatible on 1.19+. <b>Not compatible on 1.18.2.</b></li></ul></li>
<li><b>Savage Ender Dragon</b><ul><li>The crystals Better End Island adds in the center may rarely respawn, if crystal respawning from Savage Ender Dragon is enabled. Otherwise completely compatible.</li></ul></li>
<li><b>Ender Trigon</b><ul><li>Completely compatible</li></ul></li>
<li><b>True Ending: Ender Dragon Overhaul</b><ul><li>Lots of little incompatibilities with the dragon's new attacks, such as it pathing through the central tower and obsidian pillars. Not recommended.</li></ul></li>
<li><b>Incompatible</b><ul><li>Stellarity</li><li>Valkyrien Skies</li></ul></li></ul>
</ul>
<p><a title="Play with friends with the Essential mod!" href="https://essential.gg/x/yung" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/2mVOWMC.jpeg" alt="Play with friends with the Essential mod!" /></a></p>
<p><img style="display: block; margin-left: auto; margin-right: auto;" src="https://i.imgur.com/a49IMQJ.png" /><br />
<a title="Get 25% off your server with code YUNGNICKYOUNG at Bisect Hosting!" href="https://bisecthosting.com/yung" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/nQRs7ZP.png" alt="Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!" width="1344" height="400" /></a></p>